I am frequently tired of “save the world” plots in games. Don’t get me wrong, its nice to be the hero in fantasy, but sometimes you want a more personal story. A story about people, trying to learn about themselves and grow. Sure, you might save some people along the way, solve some issues, retake a throne or two, but at the end of the day, its about the journey, not the destination.
I feel the same way. Can we scale down a bit? Fantasy and sci-fi games give us beautifully imagined worlds, but does every game have to be about saving that world?
I was excited to get Terminally Nerdy as my Secret Blogger Santa recipient. Here’s someone who also cares about stories in games, but is a much more prolific blogger than I am. I’ll definitely be following once this post goes live–I didn’t want to give myself away by following before.

These Are a Few of my Favorite Posts
The Revival of City of Heroes – An excellent explanation of what happened after City of Heroes was shut down. My husband plays the game and it was interesting to read about the game’s mechanics, since I’ve never bothered to ask said husband.
A Nerdy Moment With: The Outer Worlds (A Review) – This game has been on my radar for a while and I wanted to see Clay’s impressions of the game. Now I’m even more on board–hopefully someone will gift me this one for Christmas or my birthday.
Great post 🙂
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