Yesterday I talked about motivations for blogging, today I’m talking about motivations for gaming. I’ve taken the Bartle test (I’m an Explorer) and the Quantic Foundry Motivation Profile (I’m Calm, Spontaneous, Relaxed, Deeply Immersed, and Creative!). Given my results and my own experiences, I’ve come up with a list of my own motivations for gaming.
When I’m playing video games I like to be surprised. One of my favorite gaming moments was playing Don’t Starve. If you’re not familiar, it’s a survival game with stylized graphics and a creepy atmosphere. I didn’t expect it to be my cup of tea, but a friend raved about it and it was on sale for five dollars. I hadn’t gotten very far and was exploring when I came across a chest. I opened it and it suddenly became winter, but inside was a bunch of treasures to help me survive the season. Woah! My reaction was “Holy crap, what is happening?”
Exploration for exploration’s sake doesn’t do it for me. I need a reason to explore. In Don’t Starve, if you don’t explore and collect things you need, you’ll die. The reason might be that you’re trapped in a giant virtual maze and need to find the way out. Or perhaps you’re looking for clues to solve a mystery.
I love a good story. I like reading them, hearing them, writing them, but most of all playing them. Here’s another gaming moment. I was playing Dragon Age: Origins for the first time. I didn’t know what to expect from the game, but I met the character Alistair and he was sarcastic and funny. I thought to myself, “This character is awesome! I hope he sticks around for a while!” You know what ruins a good story in a video game? Bioware clearly forgot: Pointless. Side. Quests.
I have yet to find a game that successfully blends story and exploration. The closest I can think of us Skyrim, but I had to force myself out of a “I have this list of quests and I must go do them” mindset to enjoy that game. Firewatch comes to mind. I remember moments where I felt like I was exploring, but the game was linear. Myst perhaps; but I don’t remember the story of Myst. I remember the puzzles. I used to want this: a game where you explored and it told a story. I’ve begun to think that every game that tries this fails. I’d rather have one or the other.
The Sims 3 is my favorite Sims. I like the creation part of the Sims games: outfits, houses, public places, etc. The Sims 3 let you be meticulous about design elements with the create-a-style tool. It broke my heart when it wasn’t in The Sims 4. (I’ve still been playing 4 because the graphics are so pretty.) I haven’t really found another game that scratches my creative itch.
This is where the programmer in me comes out: I like to solve puzzles. I like to figure out the best way to win. I’m not into making spreadsheets to determine the best stats for my WoW character. I prefer trial and error: If I do this, will I get more points? What does this weapon do and is it effective for my play style? My favorite way to find out is to try it.
What motivates you to play video games?
Strategy is why I’ve been playing Civ 6, but if you want to know why I often quit halfway through the game and start over, look back to Exploration. Cover image from the very beginning of one of my games. What’s out there?